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About

A solutions architect for game development

I help teams solve game development problems end-to-end, from engine code to release readiness.

I partner with product, engineering, and live ops teams to solve complex game development challenges. My background spans multi-region launches, automation strategy, engine development, and platform delivery over 16+ years.

I have led cross-functional teams (up to 170 people), built release pipelines, and shipped large-scale multiplayer experiences across mobile, desktop, and TV platforms.

When we work together, expect a builder’s mindset, crisp communication, and a focus on outcomes that matter to stakeholders.

For detailed examples, see the case studies in this portfolio.

Tooling focus

  • Release pipelines, blue/green deploys, and CI/CD automation
  • Jenkins scripting, build orchestration, and telemetry workflows
  • Automation frameworks for web, mobile, and game clients
  • ML agents, simulation, and data-driven validation

Skills

  • Architecture, DevOps, and release management
  • Unreal Engine + Unity development
  • Multiplayer systems, live ops, and content delivery
  • Team leadership, mentoring, and resource planning

Platform expertise

  • iOS, Android, Apple TV
  • Steam, Windows Store, macOS
  • Console-like deployment workflows

Ready to level up your quality strategy?

Let’s map your next release and build a delivery plan the team can trust.

Contact me