A solutions architect for game development
I help teams solve game development problems end-to-end, from engine code to release readiness.
I partner with product, engineering, and live ops teams to solve complex game development challenges. My background spans multi-region launches, automation strategy, engine development, and platform delivery over 16+ years.
I have led cross-functional teams (up to 170 people), built release pipelines, and shipped large-scale multiplayer experiences across mobile, desktop, and TV platforms.
When we work together, expect a builder’s mindset, crisp communication, and a focus on outcomes that matter to stakeholders.
For detailed examples, see the case studies in this portfolio.
Tooling focus
- Release pipelines, blue/green deploys, and CI/CD automation
- Jenkins scripting, build orchestration, and telemetry workflows
- Automation frameworks for web, mobile, and game clients
- ML agents, simulation, and data-driven validation
Skills
- Architecture, DevOps, and release management
- Unreal Engine + Unity development
- Multiplayer systems, live ops, and content delivery
- Team leadership, mentoring, and resource planning
Platform expertise
- iOS, Android, Apple TV
- Steam, Windows Store, macOS
- Console-like deployment workflows
Ready to level up your quality strategy?
Let’s map your next release and build a delivery plan the team can trust.